Getting a Clue

GETTING A “CLUE”!

Given the rise in popularity of the “True Crime” genre of entertainment, I decided to improve the Clue board game.


It didn’t seem – to ME, at least – that the theoretical mansion was particularly large or the theoretical murderers particularly adept. I decided to improve your play by adding new rooms (“crime scenes”) and killing objects (“murder weapons”). My generosity isn’t endless, however, so you’re still stuck with Miss Scarlet and Colonel Mustard.

CRIME SCENES:

Attic
Breakfast Room
Cabaña
Den
Eat-in kitchen
Family Room
Gym
Hobby Room
Indoor Pool
Java [the] Hut
Kitchen
Laundry
Media Room
Nursery
Office
Pantry
Quarters
Rumpus Room
Sunroom
Toilet
Underground Pool
Vault
Walk-in Closet
Xylophone Jam Room
Yard, Front/Back/Side/Prison
Zen Garden

MURDER WEAPONS:

Antifreeze
Bare hands
Candelabra Dagger
Electricity
Fire
Glass
Heroin
Icepick / Innuendo Jackknife
Kill Kit / Kindness Louisville Slugger
Mixed Martial Arts
Necktie
Overdose
Plutonium Quill
Rattlesnake
Sword
Talons/ Taser
Uzzi
Vibrator, X-tra Large Water
Y-incision
Ziplock Bag

P.S. YOU’RE WELCOME!!

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